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Saturday, September 14, 2013

lunchcrunch 2: alien bust

here's my second post to lunchcrunch. Same procedure as the first one; I started with a sphere and sculpted what I was feeling, but this time it took 50 minutes to complete so my speed is getting better.

lunchcrunch 1: humanoid creature bust

I recently joined a lunchcrunch group on Facebook and I've been trying to post on there as often as I can. I decided to post those crunches on here as well just so they don't get lost in all of the other posts that make their way up each day. This lunch crunch took an hour and it was pretty much me freestyling with a sphere in Mudbox.

Wednesday, July 10, 2013

speed sculpt procedural and final renders

This post is to show my process for the speed sculpt I did which took me about 50 minutes to complete. I started off in Mudbox by creating a sphere and manipulating it to the shape I wanted, then I proceeded to shaping some more and sculpting a few fine details. below are a couple of renders that I took during the process as well as a lit and composited render from mudbox and Gimp.



speed sculpt-aquatic alien

Here's another speed sculpt, this time based on an aquatic alien theme. I morphed the final mesh  to create two more variations.


Friday, July 5, 2013

speed sculpt/character sketch

here's my first attempt at a time lapsed speed sculpt. This character was strictly a test of the possibilities of spheres in mudbox since there's no equivalent of zSpheres. the total time it took was about 64 minutes but the video is only 16 minutes long.

Friday, June 7, 2013

skeleton rig

Howdy! Spring quarter is finally done and I have a few new models under my belt, one of which is a skeleton rig with animations that were put together in about 5 weeks. This rig started off as a model done for a personal project in my anatomy class. I later rigged it and threw on some animations for the group project in my anatomy class. Here are some renders as well as the animations.
 


 


Monday, May 20, 2013

blacksmith wip

Spring quarter's been a busy one but I still managed to get some personal artwork done. Me and my partner in crime anthonyhandy.blogspot.com have been collaborating on a few pieces including a dope blacksmith concept. here are three renders; two of which are the base mesh I whipped up in maya and the next one being the in progress model after Anthony laid down the first sculpt layer. We definitely plan on fleshing this blacksmith all the way out soon, as well as other characters that we get inspired to make.