This video is a quick turnaround of my take on Bernini's David, one of the sculptures that we went over in my Art History 3 Class. I used maya to build the base mesh and I did all the sculpting in mudbox, then I took it back into maya to render the turnaround. I eventually plan on recreating more pieces of ancient Italian and Greco-Roman sculpture to get a better feel for anatomy.
No comments:
Post a Comment