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Thursday, March 28, 2013

Materials and lighting final

Here's an outdoor scene I created for the final assignment of my materials and lighting class. I modeled all of the assets in Maya, took them into Mudbox to create texture normal and displacement maps, brought them back into Maya to render them, then composited the final image in Photoshop. I created the tree texture by taking a picture of a tree in my backyard with my phone, creating a tileable texture with it in Photoshop, then using it as a stamp image in Mudbox.
This is a render from the master layer.

This is a render from the AO layer.
Here is the final image with both render layers composited together.


Saturday, March 23, 2013

practice character model




A good friend of mine gave me one of his characters to model so I spent the past day and a half modeling everything and getting ready for animation, here are a few renders.

Sunday, March 10, 2013

David model/Digital Sculpt

This quarter's been super busy, but I managed to get all my assignments done; here's one of them.
This video is a quick turnaround of my take on Bernini's David, one of the sculptures that we went over in my Art History 3 Class. I used maya to build the base mesh and I did all the sculpting in mudbox, then I took it back into maya to render the turnaround. I eventually plan on recreating more pieces of ancient Italian and Greco-Roman sculpture to get a better feel for anatomy.