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Sunday, March 10, 2013

David model/Digital Sculpt

This quarter's been super busy, but I managed to get all my assignments done; here's one of them.
This video is a quick turnaround of my take on Bernini's David, one of the sculptures that we went over in my Art History 3 Class. I used maya to build the base mesh and I did all the sculpting in mudbox, then I took it back into maya to render the turnaround. I eventually plan on recreating more pieces of ancient Italian and Greco-Roman sculpture to get a better feel for anatomy.

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