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Thursday, March 28, 2013

Materials and lighting final

Here's an outdoor scene I created for the final assignment of my materials and lighting class. I modeled all of the assets in Maya, took them into Mudbox to create texture normal and displacement maps, brought them back into Maya to render them, then composited the final image in Photoshop. I created the tree texture by taking a picture of a tree in my backyard with my phone, creating a tileable texture with it in Photoshop, then using it as a stamp image in Mudbox.
This is a render from the master layer.

This is a render from the AO layer.
Here is the final image with both render layers composited together.


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